Random Event: Every few days or so, your colony will have an event of some kind that will require you to make a choice.Non-Entity General: You aren't any colonist in particular, although many events portray you interacting directly with the other colonists.Nominal Importance: Specialists have unique portraits, names, and a short biography displayed when they arrive.Nobody Poops: Averted after the Tainted Earth update: Outhouses are the first step for maintaining the hygiene of your colonists, but accrue pollution quickly.Of course, you still have to dig these coins up among the ruins. Other colonies, mercenary specialists, and even bandits will accept silver coins as currency, despite that there is no government to back them. Money Is Not Power: Conspicuously averted, given the After the End setting.Depending on how strong your gate is and the quality of the people manning it, the bandits can either be driven back completely, moderately crippled when they begin their assault in earnest, or barely even affected. Hold the Line: when your base is assaulted by most bandits, they will first attempt to breach the front gate.Specialists are also the only ones who can leave the colony to interact with the world map. While you can turn ordinary colonists into defenders with your guard posts, your specialists will always be far more adept at fighting. Hero Unit: Your specialists function as this.The colony quickly discovers that the bunkers were also meant to survive an approaching apocalypse, and the colony has to start up the work again if there's any hope of preserving what little knowledge still remains. They failed, miserably, and the governments decided to abandon the projects in favor of petty warfare over dwindling resources. Fling a Light into the Future: It's revealed in the main quest that the governments that survived the first part of the cataclysm attempted this, building enormous doomsday bunkers to preserve large swathes of people and pre-collapse knowledge.Detonation Moon: The central story mission reveals this was the impetus for the apocalypse, with a large asteroid shattering a corner of the moon, causing devastating meteor showers and magnetic storms across the globe that persist into the game's current day. Cozy Catastrophe: Going further and further into the game's tech tree allows for more luxurious things to be added to your colony, such as heated houses, plumbing, movie theatres and arcades.And the main quest reveals more cosmic devastation is right on the horizon. 20 years later, civilization is only just starting to build itself back in small pockets. A large object impacted the moon, as stated below, and in the aftermath of the devastation the world's remaining governments began waging war over whatever resources they could still access. But on any real difficulty level, you'll have enough trouble keeping your colonists in shape even with this advantage. Acceptable Breaks from Reality: At the start, your humble Medical Tent can successfully treat any ailment a colonist suffers - injuries, infections, even radiation sickness and mutation - without any medical supplies (having the relevant medicine for a problem simply lets the patient heal faster)."Rebirth", slated for release on the 16th of March 2023, adds a new threat in the form of the mutating blight that can corrupt and mutate creatures that stray to close to it and the ability to terraform wasteland into arable ground. "Shattered Hope", released on November 4 2022, added a new hope/anguish mechanic, a new resource (lunar dust), and new structures. "New Alliances", released on November 17 2021, added new faction alliance mechanics to the game, allowing you to form a large coalition with other colonies to oppose an enemy coalition. You are a leader who must ensure the survival of your colonists in the face of meteor strikes, nuclear fallout, extreme winter, mutant animals, and marauders.ģ DLC expansions were planned for post-release support. The game is a city builder, like Tropico but set after what is implied to be a nuclear/ lunar apocalypse. A Nintendo Switch version was planned for Spring 2022, but actually ended up coming out on Noveminstead. On PC, it was a temporary Epic Games Store exclusive on early access, and was released on Steam on October 22, 2020, with the game leaving early access and entering 1.0 on November 16th 2021. Surviving the Aftermath is a Science Fiction settlement simulation game released on October 19, 2019, developed by Iceflake Studios and published by Paradox Interactive.
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